All demos use virtual credits with no cash value.
For hands created after the backend release is activated, the server can complete a hand after 10 minutes without an accepted game action or 30 minutes from its start, whichever comes first. The periodic worker may add a short scheduling delay. Viewing or reloading a hand does not reset this timer.
Only the remaining reveals already paid for are completed, using the outcomes committed on the server. The worker never buys an extra pack. After automatic completion, the optional extra-pack purchase window is closed and the credited result can be viewed when you return. Outcome distributions for the same paid reveal budget and balance accounting stay the same.
Earlier hands without the new server commitment retain their previous lifecycle. Do not clear your session storage or cookies if you want to return to the same saved hand.
Vault Reveal continues to use its existing server idle completion. Hopscotch keeps its existing short server decision deadline and automatic cashout. These existing rules are not replaced by the Bottle Shot/Vault Heist timers.
RTP is a long-term mathematical measure, not a promise for one hand. Vault Heist return depends on the extra-pack strategy. See each game's math sheet and the Privacy Policy.